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2018年高考英语模拟试题及答案3

中华考试网  2018-05-12  【

2018年高考英语仿真模拟试题及答案3

  注意事项:1.本试卷分第1卷(选择题)和第Ⅱ卷(非选择题)两部分。答卷前,考生务必将自己的姓名、考生号、考场号和座位号填写在答题卡上。因测试不考听力,第1卷从第二部分的“阅读理解”开始,试题序号从“21”开始。

  2.回答第1卷时,选出每小题答案后,用铅笔把答题卡上对应题目的答案标号涂黑。如需改动,用橡皮擦干净后,再选涂其他答案标号。写在本试卷上无效。

  3.回答第Ⅱ卷时,将答案写在答题卡上。写在本试卷上无效。

  4.考试结束后,将本试卷和答题卡一并交回。

  第二部分 阅读理解(共两节,满分40分)

  第一节(共15小题;每小题2分,满分30分)

  阅读下列短文,从每题所给的四个选项中,选出最佳选项,并在答题卡上将该选项涂黑。

  A

  Best Smartphone Games To Put Your Brain To Test

  I am a fan of blood shedding MMORPGs. But sometimes I play brain games. Here are four games for you that will surely put your brain to test.

  Real Chess

  Chess has been bursting brains for over 14 centuries, and this virtual variant of chess really brings a new taste. It's a 3D virtual chess that lets you play with users from all around the world.

  You can chat with opponents, play with AI, get newbie tips and much more. The animations and 3D structures are really cool as well.

  Juice Cubes

  Juice Cubes is a light and colorful game full of fruity juice cubes that you need to connect to pop and clear levels. There are multiple types of challenges, powerups, and over 550+ levels to keep you addicted.

  It might seem easy at the start, but it will burst your brain when you reach higher levels.

  WordBrain 2

  A really fun word game where you need to guess words based on the number of letters provided. Each word puzzle has a theme category, such as food, human body, color, or even space.

  And you can also use hints to solve the level when you get stuck. Your vocabulary is sure to be challenged in it,

  Puzzlerama

  Puzzlerama basically joins some of the top puzzles in one single app, making it a perfect app for puzzle lovers. It lets you play popular puzzle games such as flow, jigsaw, unblock, pipes, tangram, and more. There are hundreds of levels available for each puzzle type and things get really tough as you advance.

  The game interface is also very colorful, and smooth animations make the game fun to play.

  21. What is special about Real chess?

  A. It is a light and colorful game. B. It is a funny word game.

  C. It is a 3D virtual chess game. D. It has hundreds of levels.

  22. If you're good at guessing words, which game is the best choice?

  A. Real Chess. B. Juice Cubes.

  C. WordBrain 2. D. Puzzlerama.

  23. Which games are likely to have bright and different colors in the interface design?

  A. Real Chess&WordBrain 2 B. Juice Cubes&WordBrain 2

  C. WordBrain 2& Puzzlerama D. Puzzlerama& Juice Cubes

  B

  The Mokoko tribe(部落) lived on the wrong side of the island of two faces. The two sides,

  separated by a great cliff(悬崖), were like night and day. The good side was watered by rivers and was filled with trees and abundant food, while on the wrong side there was hardly any water or plants, and wild beasts crowded together. The Mokoko had the misfortune of having always lived there, with no way to cross to the other side. Their life was hard and they lived in permanent terror of the beasts.

  Along the edge of the cliff separating the two sides, a skinny but strong tree grew, with which they could build two poles. There was no doubt that the tribe would choose the great chief and doctor to use the poles. But when the two of them were given their chance to make the jump, they didn't dare to. They thought that the pole could break or it would not be long enough. They put so much energy into these thoughts that they gave in.

  But into that tribe were born Naru and Ariki, a pair of young hearts. One day, they decided to take up the poles. Nobody stopped them but everyone did try to discourage them, trying to present how dangerous the jumping was, using a thousand explanations.

  "And what if what they say is true?" wondered the young Naru.

  "Don't worry. I am a bit scared too, but it doesn't look so difficult," replied Ariki, ever determined.

  "But if it goes wrong, it will be a terrible end," continued Naru, undecided.

  "Perhaps the jump will go badly. But staying forever on this side of the island surely won't work out well either."

  "You’re right. Let's do it tomorrow."

  And on the next day, Naru and Ariki jumped to the good side of the island. When taking up the poles, while feeling their desire, the fear hardly allowed them to breathe. And while flying through the air, helpless and without support, they felt that something must have gone wrong and death awaited them. But when they landed on the other side. they thought the jump really hadn't been so bad after all.

  24. What situation were the Mokoko faced with?

  A. They lived a difficult life 'without fearing the beasts.

  B. They suffered a lot due to the terrible environment.

  C. They had easy access to the good side.

  D. They were surrounded by trees and rivers.

  25. How did the chief and doctor feel when they were chosen?

  A. Frightened. B. Energetic. C. Desperate. D. Satisfied.

  26. What's the tribe members' reaction when Naru and Ariki decided to take up the poles?

  A. The members desired to follow their steps

  B. The members tried to prevent the behaviour

  C. The members convinced them of the danger.

  D. The members encouraged them to have a try.

  27. What can we infer about Naru and Ariki?

  A. They overcame difficulty with courage and determination.

  B. They felt relaxed in the whole process of making the jump

  C. They never doubted the difficulty in making the jump.

  D. They hesitated to make the jump over and over again.

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